OSHKI GAMES
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THORN dev diary
We chose to develop in the Godot Engine because we needed a free, lightweight, open-source 3D devkit to build the world of THORN. Because the installation is modular, it’s essential that THORN runs smoothly on a wide range of low-end devices, and Godot is especially strong in this area. When
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Past News

THORN dev diary
We chose to develop in the Godot Engine because we needed a free, lightweight, open-source 3D devkit to build the world of THORN. Because the installation is modular, it’s essential that THORN runs smoothly on a wide range of low-end devices, and Godot is especially strong in this area. When

Announcing: THORN
MASSIVE ANNOUNCEMENT! THORN NOW IN DEVELOPMENT I am truly overjoyed to make this very special long-in-the-works announcement today. I am proud to announce that OSHKI GAMES has started development on THORN, an Indigenous-led interactive horror-themed digital art installation. With the generous help of BC Arts Council and Creative BC, this

We’re Hiring!
LEAD PROGRAMMER (CONTRACT) OSHKI GAMES is a small, remote indie studio creating a 3rd person interactive horror experience. We are looking for an experienced and capable part-time (~12 hours per week) programmer/developer to help us develop our upcoming interactive 3rd-person horror experience. General Information Responsibilities Requirements OSHKI GAMES is an

