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New Poster!

New official poster! THORN is a third-person psychological horror digital art installation made possible with the generous help of BC Arts Council and Creative BC. Developed by Oshki Games, THORN uses fear, silence, and transformation as powerful metaphors, reflecting themes of loss, survival, and the journey to reclaim what was taken—all within a digital world. A single participant […]

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THORN dev diary #1

We chose to develop in the Godot Engine because we needed a free, lightweight, open-source 3D devkit to build the world of THORN. Because the installation is modular, it’s essential that THORN runs smoothly on a wide range of low-end devices, and Godot is especially strong in this area. When considering the UI/UX and as

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